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Wondla

2024. I started this wonderful adventure as a modeler and texturing artist, but over time I focused more on what I really enjoy: texturing and shading. Even if at the beginning my work in modeling was important in some areas, I used Blender a lot for modeling vines and creating blending planes to connect the terrain with buildings and ruins.
As for challenges, I had the great opportunity to work on the Walking Trees, from the first sketch to the final look, always following the art direction and respecting deadlines.
The freedom I had made everything happen in a fast and creative way, something I had not experienced before in a multidisciplinary and multicultural team.
From this experience, I feel I have improved in managing my creative decisions in multi-tasking processes that required fast and functional solutions.

Cliffs, spore trees, bridge, and floor – modeling & texturing

Cliffs, spore trees, bridge, and floor – modeling & texturing

Cliffs, spore trees, bridge and floor – modeling & texturing

Cliffs, spore trees, bridge and floor – modeling & texturing

Modeling & texturing

Modeling & texturing

Modeling & texturing

Modeling & texturing

Spore Tree behind Eve – modeling & texturing

Spore Tree behind Eve – modeling & texturing

 Modeling & texturing

Modeling & texturing

 Modeling & texturing

Modeling & texturing

Floors Texturing

Floors Texturing

Floors Texturing

Floors Texturing

Building Texturing

Building Texturing

Building Texturing

Building Texturing

Sinkhole Texturing

Sinkhole Texturing

Walking Tree – modeling & texturing

Walking Tree – modeling & texturing

Rocky floor – modeling & texturing

Rocky floor – modeling & texturing

Ground and mountains – texturing & bifrosting

Ground and mountains – texturing & bifrosting

Ground and mountains – texturing & bifrosting

Ground and mountains – texturing & bifrosting