Senior 3D Artist with 10+ years of experience in the AAA video game and animation industries. Proven track record in creating and optimizing high-quality assets, with a current focus on efficient procedural workflows.
Technical & Artistic Specialties:
-Hybrid Workflows: Expertise at the intersection of animation and game development, optimizing real-time asset integration using Unreal Engine.
-Texturing & Environments: Expertise with industry-standard software, including Substance Painter, Designer, Mari, Maya, and Blender.
-Pipeline Optimization: Demonstrated ability to adapt to diverse artistic styles and optimize production processes to meet tight deadlines while maintaining high quality standards.
-Procedural Methodology: Proactive focus on researching new procedural methodologies for materials and modeling, driving efficiency in next-gen environment development.
-Entering the AI workflow:
Incorporating AI 3D generation models into the 3D concepts workflow.
Key Experience:
My early career began at studios like Pyro Studios, contributing to projects such as the Commandos saga. Since those formative years, I have built a diverse project portfolio that demonstrates my ability to balance artistic vision with technical constraints.
Explore my most recent work and my focus on workflow innovation on my Instagram portfolio.