2022. This has been one of the most rewarding work experiences in my career, as I was given complete freedom and support. I worked on two sequences entirely from scratch, handling everything from layout to the final modeling and texturing of props and modules. Lighting and camera shots were developed from Layout and Sequencer was used to assemble the different character and camera animations in Alembic or Skeletals. I was also in charge of setting up and maintaining a small render farm, which ultimately allowed us to raise the expected quality standards. Thanks to Epic for all the support!
Complete workflow
Final modeling stage with a first lighting intention.
Complete workflow
I managed all insect animations into sequencer as well.
Alcatraz walkaround.
Wings modeling in Blender.
Texturing, grooming and posing.
Grooming test in Unreal 4.
Trailer.