I was working as a surfacing artist on characters, sets and props using Arnold in Katana under Linux OS.
Following my progression, I finally jumped into “Node Graph” texturing workflow in Mari where I was able to manage a wide range of texture-sets, by using all sorts of tools like: Radio Nodes, Gradient Nodes, Gizmos, Backdrops, Sticky Notes, Mirror tools...
It was also my first time creating some fine-detail materials with Substance Designer for close-ups in a movie (not just in videogames).