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Inspector Sun movie. Unreal works.

Alcatraz sequence for Inspector Sun show.

Walkaround Alcatraz set.

Lighting, wings modeling, posing and composing in Unreal.

Lighting, wings modeling, posing and composing in Unreal.

Wings modeling in Blender.

Texturing, grooming and posing.

Grooming test in Unreal 4.

Some look-dev images

Some look-dev images

Inspector Sun movie. Unreal works.

Some sequences for Inspector Sun animated movie of The Thinklab Media. I did all aspects but character modeling.
- The different assets were created in Blender, from the blockout to set up the layout in Unreal, as well as the final modeling with UVs. It was a fairly seamless process; I worked with the cameras from the layout based on the storyboard. All the detail was created based on the camera shots.
- The development of the grooming was a process of continuous imports from Maya, until reaching the ideal density. There were technical limitations throughout the process due to the version of Unreal at that time. Ultimately, this sequence could not be included in the film due to issues with the hair cache and the character animation cache.

More artwork